App store app submission

Episode IV – A New Build

I uploaded a new version of that same app to the app store last night for instance.  Waited nearly an hour watching the “(Processing)” text again,  got thoroughly bored waiting and went to bed.  Woke up this morning to the incredibly helpful message:

No error information, no reasoning, nothing to work from, nada, zilch …

And now since Apple refuse to accept another upload with the same build number I have to push EXACTLY the same code-base through my build pipeline just to artificially up the version number to suit Apple.  Shambolic.

According to this thread I am not alone.  This seems to be quite an issue in fact.  And it’s not related to Xamarin since it’s happening to Obj-C and Swift app developers alike.

Now that I have made a new build with a new version number, I cannot even get this build to upload through XCode.  I now get:

I’m PAYING Apple for this service … real cash money … I expect more, a LOT more.  You can see from this SO thread that the problem happens often.  If you get an error from a system like this and the “fix” is to just repeat the same steps until it does work is absolutely 100% proof of a piss poor architecture behind the scenes.

No wonder Apple use Microsoft Azure as the real back-end powering iCloud, they simple couldn’t build Azure.

Fixes like “as with everything XCode a reboot fixed the problem” is hilarious.  Just proves to me all these people that make out that Apple stuff “just works” really aren’t using their systems for anything other than looking at cat videos.

Shambolic.

Another error I get when validating the archive before submission is:

Seriously Apple, you need to clear up this embarrassing mess of a process.  This is XCode 7.2.1 not XCode 0.5.

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Application Loader vs XCode

Confusingly, there are two methods to get (I say get generously as neither are working reliably) apps into the App Store.  XCode only deals with xcarchive files via the organiser in XCode.  Whereas Application Loader only deals with .ipa files.  Confused?  Yes well, confusion is name of the Apple game.  Application loader always fails on the API analysis stage, but don’t worry the message is only an advisory note that something else in your distribution tool chain is frankly shit.

The fact that these two methods seem to behave so differently and support completely different workflows suggests to my developer mind that they aren’t even using the same code to perform what should be a standardised process.  It’s not like the App Store is new …

XCode has told me every time that my binary is valid but it so far has always failed once it hits the Apple servers and the LONG 4+ hour wait while they are “Processing” it.  Jeez, people moaning about Microsoft should have a look at Apple if you wanna see a mess at work.

This from the richest company in the world, literally inexcusable.  I wouldn’t mind so much if it actually gave any hint at all as to what the issue might be.  “It Failed” is literally useless.

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